﻿using System;

namespace TD.TheGame
{
    /// <summary>
    /// Contains all the possible states in which a level can reside.
    /// </summary>
    public enum LevelState
    {
        /// <summary>
        /// The player is currently playing this level.
        /// </summary>
        Playing,
        
        /// <summary>
        /// The player has lost finished playing this level.
        /// </summary>
        GameOver,
        
        /// <summary>
        /// The level is waiting for its turn to start.
        /// </summary>
        Waiting
    }
}
